November 16, 2011

iPhone - Atmosfear

I received a request to look into this game: Atmosfear and here is a walkthrough for the whole game. The concept is quite new and exciting but the puzzle is a bit too simple thou.

Skip the introduction and you'll find yourself tied up in a basement. Now you kind of need to wiggle your device until you're free, you should feel your device vibrate while you wiggle (This reminds me of LMFAO).


You're in complete darkness, so you gotta switch on the light. Move your device around and look for a bright red LED light as shown below:



Ok with the lights on you can see your surroundings. Tap around and you'll find a lot of useless stuff, but the only important thing is a tool that you can find at the below (I don't know what's it called but it's with red handle).


Tap on the small white box on bottom right of your screen, you should see your inventory. Select the tool that you just picked up.


Move your device around and point your tool to these bars, tap it and you'll exit the basement.


Now you're at a lift lobby. There's a panel for you to enter password so you could go up to higher floors, but you need to find out the password first.

There's only one door you can open at this area. Use that door to enter to car park.


At the car park, pink up this screwdriver with red handle from the floor.


Go further into the car park by tapping on this arrow. Then you'll see a picture of yourself nekid and a car vrooooom by... weee~


Point your device below and pick up a piece of paper here. Check out the paper in your inventory, it has 5382 written on it.



 Exit the car park and return to the lift lobby, key in the 4 digits and you're at the higher floor.


At the new area, turn around and look for this rug on the floor, tap on it to discover a huge blue key.


Use the key to open up a the door.


Turn around and get an envelope addressed to you from the locker.


Turn to the computer table, switch on a computer and pick up a pen drive from the table, insert it into the computer.


And you see this:


You're now playing as Jack, right? Check the envelope in your inventory and look for the street number. It says you live at 2134  Hallen Street.


Tab on the keyboard and insert those numbers in, and tap on the computer again.



Yeap, a bomb. Now you need to de-activate the bomb so you can get outta this place alive.


Open up the cabinet and you'll pick up a key.


Go into the toilet through this door and get a soap from the basin.



Open up your inventory, use the key that you just got from the cabinet and open this door.


At the staircase, check the floor to pick up a plyer.


Go up to the roof.


Follow the arrows to the back and you'll see a giant silver plate.




Use your soap and loosen the silver plate.


Use a screwdriver from your inventory to loosen the screws.


Use a pincer to cut the blue wire.


Tab on the cube and you'll see a big hint for the de-activation code: 111 1100 1101. Google for binary conversion, put the codes in and you'll get this number '1997'.

Tab on the panel above the cube, key in '1997' at the panel provided and you're free!



Easy, right?



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